Posted June 05, 2023 by chitchcock
One of the things Wake Tech students learn is how to make games look good. 3D models, textures, VFX, UI elements... it all gets touched on at some point or another. But how does a game sound good?
We decided early on that we wanted to have character VO and sound effects that really sell the idea of being trapped alone in a bunker with only an omniprescent voice over the intercom and roombas for company. While a human voice doesn't need much development, our other "character" was a bit trickier. How should our little service bots express their personality through roomba-appropriate sounds?
This week, I decided to start exploring the answer. Please keep in mind that none of this information or these sound effects are final. This is simply an account of the journey I undertook to try to figure out a single sound.
The Idea
I started out to make a single sound effect: the alert noise a roomba would make when something happened in the environment. Since the team wanted the bunker to have a 70s/80s style feel to the technology, I started looking for programs that would could create and modify 8-bit or 16-bit sound effects. I found two that seemed promising, as they were both free and widely available: Bfxr and ChipTone. I decided to start with Bfxr first (ChipTone seemed more complicated at first glance, and I am but a novice creator).
It took about 20 minutes, but I finally managed to wrangle the options in a way that delivered a series of beeps. Progress!
It was two hours into my exploration that I accidentally made a discovery.
One of the best things about game development is how it causes you to challenge yourself and go outside your comfort zone. It's always fun to try something new. I hope to continue to learn new things on this project.
Thanks for reading!
Corey