Posted June 03, 2023 by MonkeyBlue Games
#devlog #adventurejam2023 #adventuregame
Today's Dev Log will be covering today and yesterday, as I felt a little tired yesterday from a long week at work and late evenings working on the Jam.
So here's the progress update and learnings:
Friday -2nd June
I mainly decided I needed a break from Unity and the game story, so decided to do the following
Saturday - 3rd June
When I woke up and looked at my to-do list, I panicked a little as I only ticked off 1/4 of things from yesterday. However, after a strong coffee and evaluating what was left, I decided to re-prioritise.
The morning started by editing my initial chapter story and also updating the first set of puzzles. I decided to make a Puzzle Dependency chart which helped loads.
After this, things flowed very well, and I managed to tick off the following:
So a pretty impressive day, I would say; the initial game scene is still pencil drawing, and the objects you need to find are in plane sight, but tomorrow's job is to hide them, but I'm pleased the initial puzzle and optional sub-goal works.