Devlogs
New Map, Daylight cycles and more
Posted June 02, 2023 by ExStefen
#DEVLOG
Hello, here is a rundown of what I have been working on these past few days:
- New Map!
- The map is quiet large and will also have submaps in a future update which means:
- Many Areas to explore
- More people and items to interact with
- Foundation for future implementations
- The new map includes a daylight cycle, showcasing the realistic lighting of Unity URP and Simulating Flickering, intensity and different light variations (The lights in the map are not yet finished)
- Please note that the New map does not have colliders. At all, so have fun while it stays like this for a while.
- Inventory System now in development!
- This will make use of C# dictionaries
- Items will have their own usage and effects into 3 categories:
- Collectible: No real use or Key to anything
- Usable: Can be consumed/Used by the player
- Key: Needed to progress through the story
- The Ability System will share the same concept but will be explained at a later devlog
A big thank you to all of the people who have played so far and tried out this small game, Hopefully I can get enough focus to have it finished by the end of the summer.
Many thanks
ExStefen