Posted June 02, 2023 by OctothorpeFSU
Author: Gabriel Alvarez
Issue-
Previously, the enemy's sound effects would keep playing while the game was paused and would not be affected by the sound effects slider of the pause menu. The Map menu would also not update the color of the doors whenever a keycard was used to open a door. and the player also did not have any way to know what each icon in the map represented. Finally, the Amaterasu's behavior was not finalized as they were not supposed to act the way that they currently did.
Fixes-
The enemy's sound effects do not play while the game is paused and can be lowered or increased through the pause menu. The Map menu now updates the color of the doors whenever a keycard is used to open one or if it is opened through other means in order to indicate that the player may pass through it. A legend was also added to tell the player what each icon in the map represented. Finally, the Amaterasu's behavior was changed, now they carry a bomb on their chest that explodes when shot. The bomb will also explode when the Amaterasu gets close enough to the player. If the Amaterasu is not killed by shooting the bomb, they will merely die and drop the bomb which can still be shot or moved around by walking over it.
Added/Updated items below-
Later updates will add-