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Devlogs

Devlog #1

Nothing Dies In Dreamland
A browser game made in HTML5

Nothing Dies In Dreamland - Devlog #1 - v1.1.5

Updates:

  • A whole new area of play: the warehouse (thanks to my bf, David, for the playtesting and suggestions)
  • Added new environment assets and tossable items
  • Polished the base Mountain mesh and its textures
  • Adjusted the collision shapes I attached to the tree assets I’m using from ElegantCrow’s lovely low poly tree collection. The collision shapes I created for the demo were way too bulky so the Player kept clipping on the branches in such a nasty fashion
  • Polished the Game Over menu
  • Controls Popup solution / pause menu tweaking
  • Added an intro scene prior to Start Screen

Bugfixes:

  • (Ongoing) the paintings and some of the fish food kept clipping through the floor and parts of the Mountain mesh. I updated their collision shapes to keep this from happening. Kindly inform me if this happens to any other meshes!
  • (Upcoming) I need to work on getting the screen capture function to work in a future update and/or take the function out if it doesn't serve a purpose

Files

  • index.zip
    May 30, 2023
  • ndid_linux_v1.1.5.zip 100 MB
    May 30, 2023
  • ndid_mac_v1.1.5.zip 112 MB
    May 30, 2023
  • ndid_win_v1.1.5.zip 99 MB
    May 30, 2023
Download Nothing Dies In Dreamland