Posted May 30, 2023 by Flynn Delta
During the dedicated testing session I had one major piece of feedback to work on from a participant who found a specific part of the third level too difficult to pass despite being able to overcome everything that came before. I felt this was valuable feedback because this participant had little experience with games like Overdrive and was visibly getting better at the game as I watched them play. This is the segment that was presenting a difficulty spike.
I mentioned this problem in the previous devlog and I now have the improved version that can be found in V1.0 of the game:
There are a number of subtle changes:
My aim was to maintain the design and concept of this part of the level and just make it slightly easier.