Posted May 30, 2023 by QuentinWH
This patch adds one simple thing. Basis of the morality system. This version should be compatible with previous saves.
The way you get used to killing or using drugs is the main thing that changed. Now you can reverse this process by changing your morality standing. You can be good, evil and anything in between. As you do certain activities, your moral alignment will change. As it reaches certain values, you will get new perks / traits. For example, first evil trait is no mood penalty for killing animals. First good trait gives you 5% shop discount (These perks are a work in progress. I will replace some of these as the game gets more developed).
Remember. You can gain these perks, but also lose them. If you do only good things but decide to start causing trouble later, you will lose your good perks as your morality gets lower. Same goes for the oposite. Doing good deeds will remove your bad perks.
Good deeds are: Completing notice board quests, working, chatting with NPCs, killing abominations
Bad deeds are: Killing animals, killing humanoids
Again, this system is not finished. There will be more ways to change your alignment (Finishing normal quests, using spells and so on).
All perks, except for one, should work. The unfinished perk should hint at what's comming next.
I mainly want to use this system in the future. My plan is to remove the ability to pick moral choices. Instead your character will pick on her own. And since being good or evil is a value between, -100 and +100, I will have enough freedom to make choices make sence.
For example, someone asks you to kill a defenceles old man. Your morality is -20, which makes you slightly evil, but not evil enough to do something like that so you refuse. If you had morality -70, you would accept. Another example. You see a group of people getting attacked by mutants. There is a lot of them and it will be a hard fight. You have morality +20, which makes you good, but not good enough to risk your life for some strangers. If you had morality +70, you would rush to their aid, even if it meant your own death.
This will affect moral choices only. Choosing dialogue topics for example will still stay the same.
That's it for now. This has been a bad month and I hope to pick up the pace with the updates again. If you find any bugs, please report them.
See you soon.
Full changelog: