Devlogs
Version 0.31 - Dynamic Maps
Highlights
- New Dynamic Maps that change as you fight on them
- Weapon Updates
- Unlimited ammo only in Godwalker
Bullet Points
Design
- Rocket Launcher and Missile Launcher now give more god juice
- Godmode now has limited ammo until Godwalker
- Added in Dynamic maps that change over the course of play
- Dynamic maps never play the same way twice
- Made modifications to tooltips to make them easier to read
- Godmode now fills the screen when the meter is filled
- Shop weapons are now random
- High tier weapons only spawn after the midway point of the run
- Increased damage and lowered Magazine size on Heavy Carbine
- Adjusted Fleet damage and magazine size
Development
- Tooltip updated to reflect Godmode ammo change
- Ammo UI now displays "UNLIMITED" when you have unlimited ammo
- Laser Eye enemies now have a locked Y position
- Added dynamic nav mesh components
- Fixed bug where death stats wouldn't scale properly
- Fixed bug where combat wouldn't end if dynamic level handler wasn't set
- Fixed bug where enemy projectile would die on instantiation
- Fixed bug where if enemy had no shields it wouldn't take damage
- Fixed bug where armor would cause enemy physics to break
- Fixed bug where display board would not show final room correctly
- Fixed bug where, when going down a slope, you could fall and hit the ground a lot, causing the vfx to spawn and go crazy
Known Issues
- Enemies run and hide too well at times
- Debug player death screen comes up "YOU DIED" for a moment after death