Posted May 27, 2023 by Yttreia
Realtalk, if anyone's wondering, the game's basically done, I might maybe come back at some point to try to jam in a little more content, but it's not likely.
The biggest thing that was starting to eat at the progress was that the node map in Twine can't be expanded for some reason, so I was actually running out of room to put new nodes, I was taking up about 2/3rds of the entire area, and that was after trying to push all the nodes closer together to maximize room. As you probably know, the game's got a bazillion paths to take and places to go and things to do, which means loads of nodes to deal with.
I kinda wish Twine would also add in the ability to group nodes into one "group node" like in Blender's shader editor, or that we could make little node path redirecting point things too, just to help clean up all those lines everywhere that made the Twine map hard to read.
Anyway, uh, if I do another big Twine text CYOA or something, I'll probably try to make each node have more content instead of each one just being one little event that leads to more events. Stuff like persistent actions where you could tie Laela up and inflate her and KEEP her inflated for a while, or going somewhere to find a key so you can access a certain area.
In short: more "game-y".
That said, IRL's been a bit of a crapshoot in terms of how often I can sit down in privacy and do lewd things, mainly because my grandma that I take care of has dementia that's slowly getting worse.
The stuff I'm currently doing on the lewd side of things is playing around with model merging in AI, which is pretty cool, I've got downloads to my experiments in that on my MEGA and Google Drive folders, though I really wish someone would make a decent inflation model so I can fold that in; Balloon Diffusion is awful.