Posted May 27, 2023 by OctothorpeFSU
Author: Gabriel Alvarez
Issue-
Previously, the Seeker was not really able to "hear" through walls, meaning that if the player was behind a wall and a Seeker was on the other side of the wall, even if the Seeker was able to hear the player, the Seeker wouldn't try to attack the player. Another big issue with the enemies was that none of them had any sound effects and another minor issue was that the player didn't really have a way to know that they had been noticed by an enemy apart from being targeted by them. Lastly, the enemy models that were in the game were not final and some of the enemies even shared the same models.
Fixes-
Now, the Seeker is able to hear through walls and will attempt to attack the player if it hears them even if they are not in the Seeker's direct line of sight. The Seeker's knife is also able to stick to any surface. The audio issue was fixed by adding different sound effects for each enemy. Each enemy has a unique patrolling/idle sound effect. The Seeker has a sound effect for their knife throw, the Amaterasu now plays a sound effect when it explodes and the Carrier has a unique scream sound effect that plays whenever they notice the player for the first time. Lastly, now that we have a second level, I updated the Map and Inventory menu by adding a second level layout for the second level.
Added/Updated items below-
Later updates will add-