Posted May 26, 2023 by Synthnostate
I may do another development sprint on this game after one or two more Agenda42 demos (unless people start getting excited about that game, but I can’t see that happening for another year or so). Godot 4 is a pretty powerful engine but I miss the sweet simplicity of my custom engine; I don’t want to neglect it.
To really finish this game I’ll still need to implement transparency, update the asset pipeline to use Blender 3.x, debug the skeletal animation, and do a lot more artwork. Maybe I’ll just leave this as a demo and build a remake/sequel from the ground up.
Eventually I’d like to do more with this engine: