Posted October 27, 2018 by empiresandtribes
3D
-Added new building models for the dwellings
-Terrain Engine updated: new textures, foliage shader optimization, day night cycle improved
-Improved Lighting (light transport, reflections)
-fixed vegetation wind animation
ENGINE
-DirectX 11 support
-Added new language: german
-Added legislation and contentment system
-Added random quest system
-Added strike on buildings
-Pathfinding tile size adjustment: reduced the pathfinding map computing time to one-fourth
-Spatial flood fill algorithm included: pathfinding optimized when handling huge areas
-Pathfinding: non-walkable areas like islands will be removed automatically
-Player start movement bug fixed
-Reduced wave speed of rivers
-Backup function to reset player position added
HUD
-Added new buttons in the main menu
-Added selection rectangle for street and wall destruction
-Storage bug fixed
-Screenshot mode added
-Added info screen during game load
-Fixed caret position for player name input
-Added new cursor image, highlight function and hourglass
-Added interactable ingame crosshairs
-Improved resources display
Once again a big thank you to all who have reported bugs to us and helped us to improve Empires and Tribes further.
We wish you a lot of fun playing the new demo.