Posted May 25, 2023 by Mabir052
Anthony Palermo - 5/25/2023
For our final week of dedicated production, I spent most of my time finalizing the assets that would be used with all the skill trees, along with finishing the rework for the missile turtle skill tree and fixing some of the missile turtle's bugs. A good chunk of time was spent trying to find the right assets for the skill tree art and getting those put into the game, while also having them all being in the same style.
I found an array of bugs while working on the missile turtle skill tree. The first one was that the player could not end the shell defense ability, and would drain the players mana to zero. Even at zero mana, the ability wouldn't actually end it would just wait until the player had enough mana to use it again then activate again. This issue was a two fold issue as once I got it to disable the ability when mana runs out, which made it so the ability didn't turn itself on again, the player was still unable to turn the ability off. I found the issue was our player controller did not actually every call the OnUltimateRelease event when the q button was released, once fixing that the shell defense would end when the player released the button.