Devlogs
1.1.0 Changelog ^o^
Posted May 24, 2023 by nameht
#changelog #devlog #update #drunner #superdrunner
HELLO COMPUTER PEOPLE
*i've made a whole buncha stuff for this update! enjoy ^^*
=== CHANGES ===
- Added individual binds for Recovery & Slam (Slam now shares a bind with Sliding under the name of "Combat")
- Added Key Rebinding / Controller Remapping
- Made size of Tip Boxes smaller
- Also made button prompts sync to the actual control
- Also added keyboard input next to controller prompt
- Removed Style-Speed dependancies, making the Player Mach Speed not change regardless of style
- Added new level! (0-3)
- Added new paralax backgrounds
- Minor tweaks to prior levels (0-1 & 0-2)
- Adjusted some particle systems to suit game style
- Added Sliding for combat-related situations
- Added enemies!
- Reworked style meter, changes seen below:
- Changed behaviour of Staleness meter
- Rather than gain based on style, now gradually fills
- Staleness can be reset via certain actions.
- Retextured entire style meter
- Changed Style Rank Requirements
- Changed Style Rank Multipliers
- Removed Style-Speed dependencies (as seen above
- Made combo counter on the Style Bar
- Added a small star that appears on the level end screen to show a combo maintained throughout an entire level
- Replaced "World 1 - Castle" button on title screen with a placeholder image
=== BUGFIXES ===
- Fixed Quickturning on PC (Alongside other controls that were otherwise incredibly precise on keyboard)
- Fixed some other controller-related bugs
- Fixed a bug where pause menu ui elements wouldn't work in-level on lower resolution settings
- Fixed issues with other ui elements not scaling correctly
- Fixed a bug where standing on a brick in a gap would result in a softlock