Devlogs
Making Progress - Patch Notes
Posted October 26, 2018 by Thor
#Changelog
What's new
[Progression]
- Added basic save functionality
- Your progression (gold and upgrades) is now automatically saved between sessions. More to come in the future.
- Added upgrade menu
- Added unlockable milestones
- Added unlockable recipes
- Added dynamic difficulty curve based on player progression
- Modifies length of day
- Modifies customer flow
[Gameplay]
- Added auto pick-up functionality to sack
- An item is sacked by walking over it with the sack equipped
- Boosted the intelligence of customers
- They now only ask for unlocked items
- Added new resource: Wool
- Added new crafting station: Workbench
- Added new recipes
- Workbench
- Bow
- Hat
- Fishing pole
- Pitchfork
- Anvil*
- The elevator and the dungeon are now only available in the full version of the game
[Environment]
[Camera]
- Added camera animation to upgrade menu
[Misc.]
Minor Update 1.8.1
- Added VFX to Work Bench
- Updated wood stockpile sprites
- Fixed item visuals on pickup
- Icons no longer show up through the player's back
- Fixed icon overlapping when crafting
- Fixed rogue UI elements in upgrade menu
- Fixed staff bloom
- You will no longer experience nuclear aftermath
*The anvil and these recipes are only available in the full version of the game