Posted October 26, 2018 by Kenney
#weekly update #asset forge
Starting this month I'll be posting a development update on Asset Forge 2.0 each week. The new version has been in development for a while and is expected to release later this year. Over the coming weeks I'll keep you updated on features being added, do keep in mind that Asset Forge 2.0 is built from the ground up. That means that features that were already present in previous versions have to be added again.
Asset Forge is currently solely developed by me (Kenney), during development I might hire freelancers or ask the community for certain code components but overall I'll be the sole developer. There are no resources available to hire additional programmers at this point.
Over the next weeks I'll be working on implementing and improving the following components. If/when all components are finished Asset Forge 2.0 will be released, I'll soon upload a roadmap. These components have to be created:
Includes showing all available built-in blocks, custom blocks and creating cache.
The widget used to move, rotate and scale blocks.
Selecting multiple blocks, copy/paste and undo.
Saving and loading model files.
All hotkeys for quick manipulation of the model and blocks.
Applying materials, creating UV maps, textures and (new in 2.0) custom textures.
Exporting a model as 2D sprite including effects and batch processing.
Creating 3D files out of a model.
Creating groups and manipulating blocks as groups.
Allow users to manipulate block settings like position, rotation, scale, name and more.
Presets for 2D and 3D exporting (i.e. "Export for Unity"), plus testing in different engines.
Extended documentation on custom blocks and instructions for importing into game engines.
Hope you're all excited for Asset Forge 2.0 (free update, btw). Feel free to comment below this post and under all future posts to share your ideas. Cheers!