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Development update #1

Asset Forge
A downloadable software for Windows, macOS, and Linux

Introduction

Starting this month I'll be posting a development update on Asset Forge 2.0 each week. The new version has been in development for a while and is expected to release later this year. Over the coming weeks I'll keep you updated on features being added, do keep in mind that Asset Forge 2.0 is built from the ground up. That means that features that were already present in previous versions have to be added again.

Developer

Asset Forge is currently solely developed by me (Kenney), during development I might hire freelancers or ask the community for certain code components but overall I'll be the sole developer. There are no resources available to hire additional programmers at this point.

Components

Over the next weeks I'll be working on implementing and improving the following components. If/when all components are finished Asset Forge 2.0 will be released, I'll soon upload a roadmap. These components have to be created:

Collections

Includes showing all available built-in blocks, custom blocks and creating cache.

Gizmo

The widget used to move, rotate and scale blocks.

Selections

Selecting multiple blocks, copy/paste and undo.

Saving/loading

Saving and loading model files.

Hotkeys

All hotkeys for quick manipulation of the model and blocks.

Materials

Applying materials, creating UV maps, textures and (new in 2.0) custom textures.

2D exporting

Exporting a model as 2D sprite including effects and batch processing.

3D exporting

Creating 3D files out of a model.

New components

Groups

Creating groups and manipulating blocks as groups.

Properties

Allow users to manipulate block settings like position, rotation, scale, name and more.

Presets

Presets for 2D and 3D exporting (i.e. "Export for Unity"), plus testing in different engines.

Documentation

Extended documentation on custom blocks and instructions for importing into game engines.

Closing

Hope you're all excited for Asset Forge 2.0 (free update, btw). Feel free to comment below this post and under all future posts to share your ideas. Cheers!

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