Posted May 23, 2023 by chemicalcrux
This experimental build adds a few miscellaneous improvements to the game’s interface.
There’s a new meter in the bottom right that shows how bright your surroundings are – relative to how dark-adapted Fen’s eyes are. If you’re in an area that’s lit-up enough for Fen to see you, the meter will be high.
You’re now shown a “game over” screen after being digested. You can respawn or quit to the main menu.
The main menu is a little slicker looking now. I also added a proper splash screen.
Interactions now show a small prompt when they’re available. I’m probably going to remove the old, floaty hint prompts from those. I did get rid of motion blur on the hints, at least!
Also, the basement has a new look: it’s very dimly lit, with a few intense spotlights scattered around. This should help you to get a feel for Fen’s vision! I did make some changes – I think Fen’s vision is slightly worse now. You can adjust how good its night vision is in the Difficulty section (which has some missing strings, oops)