Devlogs
Game Pre-Alpha Version 0.0.34
Posted October 26, 2018 by TWings
This version is hopefully getting close to a complete alpha act 1 minus some details that I'll be working on in the next few versions (moslty involving writing). The Day/Night system is now improved with a new Time feature and It's pretty much ready for the demo release. The 0.1.3 demo version is coming soon with also a french texts version.
For now, Game version 0.0.34 :
- SYSTEM :
- Improved the Day/Night system to avoid conflict with specific locations.
- New Time system.
- Replaced the main menu stats by the game time (requires the pocket clock).
- Disabled ability to walk through walls for NPCs.
- DATABASE :
- 1 new item.
- 2 enemies updated (tutorial).
- MAPS :
- Updated interior wall lights to glow only by night.
- 2 maps updated.
- EVENTS :
- Various texts corrections and updates.
- 3 cutscenes updated
- Updated Henker night talks.
- BUGS :
- There was still a bunch of bugs related to the Day/Night system implementation.
- In some cases, the player could sleep at the inn for free.
- There was a visual bugs with the first dungeon's NPCs.
- There was a visual bugs with the second village cutscenes.
- There was a glitch with the 4th town inn doors after the night events.
- Following those events, a NPC was appearing at two different places at the same time.
- There were 3 minor visual bugs in the ruined castle 3rd floor's events.
- There was a case where the player could end up in the wrong place when ordering repairs and sleeping in his bed.
- Arcadia's sailor was disapearing during the day when is home was rebuilt.
- The sailor's house repairs were more expensive from the tavern.
- Henker was not using his room before the ship's repairs.
- In some cases, the player could get stucked on a secret location.