Devlogs
Devlog #5
Hello there! We have big news this week, a lot has happened, so here goes a list including all major changes:
- There are now 2 types of turrets, which will cost you different amounts of money.
- Since the turrets will be now purchased, it means we have a money system, though it doesn't show on screen yet, but you'll start with a limited amount of money that will limit the amount of turrets you can put on the map.
- The turrets deal different amounts of damage and have different range.
- After placing the turrets, you'll be able to move them across the map in a drag&drop motion.
- The enemies are now different, they will deal damage depending on their type, also have different HP and Velocity.
- Enemies will shine in a red light when hit by a turret.
- There's a round system now, first preparation time, which allows you to get ready and place the turrets anyway you like it, after that, the defense round begins, where enemies will spawn and attack your stronghold, but your turrets will defend it by killing the monsters.
- Finally, the stronghold now moves in a designated path (an actual path now) till it reaches the end, and at that moment no more enemies will spawn, letting a new preparation round begin.
That's about it, look forward to futures updates!
Controls for trying out the demo:
- T to start the round
- Right Click to place towers
- 1 and 2 to select different towers
- WASD to move the camera
- Hold Left Click on towers to move them around
- ESC to bring up the Pause Menu
- F for fullscreen