Posted May 21, 2023 by Lord of Madness
Update post-Jam
Bug-fixes:
Textures don't have gaps anymore. They wiggle a bit sometimes but not too much. (I have tried variety of changes in the Godot Setting but haven't found anything that would work. If it removed gaps it introduced agressive texture overlapping which caused the textures to wiggle wildly)
Audio now is centered on the player.
New features:
Menu
Roadmap:
Add dabing to text.
Make triggers easier to use (basicaly rewrite the whole way we handle them)
Do the second half of the story: with a demon boss at the end.
Add rudimentary enemy behaviour.
Add healthbar
Add some limiting way for the ammount of fireballs (to make an interesting bossfight)