Devlogs
Solo+ Rules Update
Hints and Hijinx now supports making and designing multiplayer games! The classic solo rules are untouched, but we have added a new creator’s guide: “Hints and Hijinx Solo+”.
Make mysteries using the same complication/clue/deduction mechanics that make Hints and Hijinx so wonderful, but now with many tweaks and improvements to make multiplayer, campaign-style gameplay possible. Still with copy/paste rules, and a quick list of where you need to make tweaks to make the mystery your own!
- Designed for multiplayer with a traditional Guide/Player combo, but still supports solo play.
- The number of skills is increased from 2 to 6.
- Skills are rolled in pairs, summed, and compared against the value of two drawn cards (Ace =1, King = 13)
- Beaten cards are collected by players can be used for benefits.
- We’ve introduced Stress as a health mechanic.
- Determination mechanic grants new abilities to players as Stress increases, at a cost.
- Actions are specific moves players can take with dedicated outcomes
- There is a free flow between locations and dealing with complications now, rather than the simpler ‘visit one location, solve one complication”.
- Moving between locations is done with the Travel Action, with possible bonuses or negations while a montage of travel plays out.
- Each location has a complication/event table, instead of a shared complication table.
- Gathering a Clue and Understanding it are two different steps.
- Understanding a Clue takes you to a table of leading questions the player can answer about the mystery. The split is optional in your own game. Simply remove the Understand action and Clue Question table.
- Players still determine the end game by writing their Hypothesis together.
Files
Hints and Hijinx - Alt Formats and Templates.zip 9 MB
Hints and Hijinx Solo+.pdf 270 kB
Hints and Hijinx.pdf 193 kB