Posted May 18, 2023 by Mabir052
Anthony Palermo - 5/18/2023
I decided to make the skill trees have a uniform shape last week, and made adjustments to all the skill trees to make certain they looked the same and functioned the same. I had a few things in the Beastiary pages that needed minor adjustments, such as some text that wasn't wrapping around and ended up going of the screen in the necromancer page.
The skeleton skill tree was one that I had the easiest time implementing, but also took the longest to implement. The reason it took so long was due to our group working on fixing an extremely overpowered ability the skeleton had. While dashing, if the player tried to use the basic attack, the attack would shoot three arrows. This was intentional, but would one hit kill most enemies and worked with the bomb and lightning arrows. So we decided to both lock the ability behind the skeleton skill tree, and split it further into a skill called Double Shot which allows the skeleton to shoot two arrows after holding the dash button down and then another skill that changes Double Shot into Triple Shot.