Devlogs
Player Feedback Updates!
Thanks to our great community of streamers, beta testers, and intrepid adventurers, Soul Survivor: Trials of the Goddess continues to improve by way of bug fixes and QoL updates.
Changelog for this release:
- Interacting with most map events now displays common options such as Magic Key, Bomb, or Torch, so you know what kind of item or skill is required even if you don't have access to it currently
- The respawn system has been streamlined a bit to remove some unnecessary selections
- Mega Bombs can now be used on standard bomb-able objects
- Item preview cards now say if a Weapon is one-handed or two-handed
- Fixed some text and description inconsistencies with various skills / items
- Improved the effects of the Wishing Well
- Improved the effects of the Healing Spring when the player is carrying Tears of the Goddess
- Nerfed the healing rates of a few high level enemies (Duelist, Dragon Matriarch)
- Mini bosses guarding the Legendary items in Chapter 3 now provide some more helpful info on the item they're guarding
Coming soon:
- Simplified profession / appearance menu
- Re-mappable keybinds
- Better ending and true final boss
And there's sure to be more improvements coming.
In the meantime - good luck, worthy Souls!
--moogle