Posted May 18, 2023 by kindeyegames
Added a new ACE to manually override morph target weights for a node. The morph targets use index numbers, which you may need to view in the original model in Blender, etc.
Set node morph target weight (use node name and target index and weight (typically 0-1)
Delete node morph target weight (remove override, use node name and target index)
Also added morph functionality (morph animation and morph weight override) to worker animation mode (which distributes animation calculations to other worker threads.)
Support appreciated: