Posted May 21, 2023 by J4kub0k
17.5.2023
activity:
-finishing first draft of project c
Notes:
Finishing project c was more hard than I expected because I made few mistaskes that prolonged my work with duplicating prefabs etc. What took me the most time was improving and correcting enemy AI because of those mistakes I made like blocking raycast with other object that was a child of the enemy etc. What I also found frustating was playing with light because I found out it's really hard to make light act like it should which is a problem I still have to fix. What I also want to improve is shooting and die of player but I didn't have time. I want to add blood particles and more sound effects to make shooting more satisfying because I think I'm half way there. But I'm proud of my controls and shooting since it's the main thing of the game I tried to make it as satisfying as I could but I had to cut few things. I'm also disapointed at spatial audio I thought it would be easier but I found it's actially really hard to make so you could diferenciate the audio and you wouldn't be confused I still have to solve that I think I'll see what people playtesting it we'll say. OverAll I think I could pick easier game mechanic cause I thing unity is not excelent for light simulations and audio. I also realise that making a game alone is very hard since I couldn't focuse on aesthetic part of the game because I'm not very good at digital art that's also a reason why you can't see everything in the game.
invested hours:
18-hours
outcome:
q.zip