Devlogs
Co OPERATION: MultiTurn - v0.1.27: An apple a day...
Okay! The latest version, 0.1.27 is now live on Itch. Use your existing download code to access it. (You can sign-up to our mailing list to get a download code. We send them out approx every Wednesday).
There's a quite a lot of changes and a fair amount of them are for the modding tools, as we had some really fun mod content being made lately 🛠️ Have a play and let us know how you get on with it on our Discord or via the in-game feedback forms.
Change log:
- An apple a day keeps the… (new medicine type added to levels)
- Wards now have coffee tables for a little extra coziness
- Transparent room dividers added to levels (to block thrown objects but still let you see behind them)
- Bug reports displayed on-screen are shorter (so you don't have to scroll down so much before getting to "submit/cancel")
Notes for modders:
- Faster level loading in the level design scene
- No longer need to have patients cured/died in level won/lost (for modders)
- Documentation updated with level loading info and text-showing APIs (also on website)
- New tags added to use on objects if you do/don't want them to be destroyed when either placed on the floor or thrown but not caught
- destroyIfPutDown
- destroyIfNotCaught
- Link to tags documentation in ModdersGuide
- API docs updated to better explain message bus listener return values
- Solution files have optional numPatientsHealed field
- Bugfix: Mod packages no longer forced to use level selector from the base game
- Apple with bow added to the 3D folder (new medicine type in the base game)
- Coffee table variants added to the 3D folder (new prop in the base game)
- Transparent screen dividers added to the 3D folder (new prop in the base game)
Have fun!
Shaz (the game designer)