Devlogs
More and Less
I did some stuff I didnt have planned for this Snap, like a title screen ( wowzer level cool ) and overhauled Physics.
Press H to spawn human bits :)
Goals:
- Create basic Threat System for AI, so they can be in combat with more than 1 person at a time
- Expand Savefile to include Inventory and Magics
- Make Items more general (backend)
- Particle Systems for Buffs to signify that you are indeed buffed
- Implement Aggressive Behaviour for AI
- Have On-Hit Particle Systems Size be relative to the Organ that was attacked ( little for arms, big for head )
- Bugfixes:
- Dying while buffed leads to a permanent negative buff when respawning
- You can move while rested
- Text does not despawn when pressing F5