Devlogs
Week 7 - Playtest
Posted May 20, 2023 by Sanya
Hello once again everyone! It is that time of the week again. I got a lot done this week and I'm excited for this dev patch so you all can enjoy the things I'm adding especially since I missed last week due to sickness. With the new dialog system we are finnally starting to feel like a proper RPG. The new Day/night cycle makes the world feel alive. Im so excited to add more functionality!
=========== Update Notes ===================
- Added Dynamic Lighting!
- Added the Universal Render Pipeline and now the world will get darker and lighter depending on the time of day!
- Super excited I got this to work! It makes the game feel more real now.
- Added keyboard functionality to select items in the inventory
- pressing 1 will select slot 1, pressing 2 will select slot 2, ect ect
- This was the most requested feature from all the vocal playtesters
- Added Dialog
- Our NPC test shop now talks to you!
- This took most of the week since it took me about 5 hours to make 4 point branching dialog by hand so I needed to develop a tool for unity that will streamline the process when I add more NPCs. Now I can make a branching dialog in about 3mins (or more depending on complexity)
=========== Bug Fixes ======================
- Fixed an issue where players couldn't set an item in a specific inventory slot
- I had to rebuild the entire inventory management system to fix this. List<> vs Dictionary<> go with dictionaries.
=========== Known Issues ===================
- Entering the farmhouse and moving faster then the script loading adds a permanent movement to the right.
- The SaveGame doesnt save the Player character selected body
- Planting the seeds also drops the seeds on the ground
- Can open shop Dialog and shop from anywhere
- I ran out of time to add the range to player