Posted May 16, 2023 by elvieLynx
This week, we continued attack development by creating generic scenes that allow for quick projectile creation. Through the Projectile resource, the genericProjectile and genericProjectileSpawner scenes can spawn projectiles with different behaviours and sprites depending on the parameters set in the Projectile resource. This allows us to create a new attack by tweaking the values of said resource, making it a much faster process.