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v1.8 - A New Hero Appears

Lost For Swords
A browser game made in HTML5

The new update brings a second playable hero, new cards and lots of quality-of-life improvements

Here's whats new:

  • Second playable hero: the Rogue. In typical rogue fashion, this hero is all about attacking from the shadows, quick and ranged weapons, applying poison and slipping past enemies without getting seen. Watch out though, the rogue is not an easy hero to play!
  • Because of the second hero (and more to come), I decided to split the card pool and make a lot of the cards hero-specific. This should give heroes a more distinct feel! :)
  • Undo: you can now undo once per room, to help against misclicks or other things that can go wrong :)
  • Reworked sleep mechanic: sleep now stacks and is more clear (IMHO), and works much better with the newly designed cards
  • Reworked push to shift: push was weird and hard to understand. Shift now moves the whole row or column, regardless of how many cards there are
  • Cards can now be looked at more closely with right mouse click (windows, web) or long tap (mobile). This not only shows a larger version of the card, but also includes notes that explain keywords and mechanics.
  • Reworked Orc Shaman enemy: now channels to give other enemies armor buffs
  • New Cards:
    • Poor Jester's Top: let's enemies sleep
    • Battle Rod: for strategic positionings
    • Greatsword: for the defensive-minded knight
    • Morningstar: for the even more defensive-minded knight
    • Rapier: good choice for heroes that don't like armor
    • Nightmare Blade: a great finisher for sleep focussed decks
    • Atonement: Sin-Synergy Galore!
    • Shield Slam: a tricky to use, but powerful room finisher
    • Nightmare: sleeping is poison, kinda...
  • Lots of rebalancings and other changes!

As a solo developer, I'm always craving for feedback, both good and bad! Let me know what you think! :)

Ok, bye! (ʘ‿ʘ)╯

Files

  • lost-for-swords-win.zip 47 MB
    Version 10
  • Lost For Swords 32 MB
    Version 10
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