Posted October 22, 2018 by Inti Voxel Games
Working on buttons based on weight. This mechanism requires a certain weight over the button (for some of those, it could be the player, others require heavier objects like that ball) to activate stuff like doors, platforms, etc. I also was thinking about using multiple buttons that require to be pressed, to trigger actions
I need to work on a better animation for him when he is pushing the ball :shrug2: but first I will work on the button mechanics itself, the graphics, animation and well... find some SFX to fit the art