Posted May 15, 2023 by Overplay45
#Update
Hey everyone!
We're finally back to give you another update on our progress on Party Snakes, which if you haven't noticed, we decided it to be our final name for our Project! (The name sure did stick around for a long while).
First, let's talk a little bit about the 2D battles, more specifically the 2D snake: It can rotate now!
That's about it for now. We'll make sure to show off a lot more on this aspect of the game by the next Devlog (since we'll have to show it to everybody in our class by then).
Now, I'm sure you've all been waiting for the new 3D map. But first, let's talk about Round logic.
You see, since it's basically a party game, the snakes (players) have to go around the map collecting certain cards to use in the 2D battles. The players can decide which way to go, but their movement is decided by throwing a die, which goes from one to six, so they are limited by whichever number they get.
Last week we started implementing this central mechanic, however we decided to use the old map for testing purposes. Here's what we got so far:
That's the progress we've made so far for the 3D mechanics. But we still have one more thing to show you!
This is the map where the players will spend their time playing the game, as you can see we've already added the elements and puzzle boxes where they can get power cards and solve mini puzzles. Since by now the map is a bit more intensive than the old map, we've decided for now make the spaces between the boxes bigger, otherwise our Mac computer (where we were designing the map) could have hard time handling the game. This could change by the final game however, but we'll sure let you know before the game comes out ;)
Anyway, that's it for us this week, hope to see you back again for our next update by the end of the month. Maybe we'll also have something very special ready by then!
Have a great week!
-SMUG Team 4