Posted May 14, 2023 by M35kyy076
Creating a robust object system for game development can be a challenging task, especially when working with a non-object-oriented language like LUA within the LÖVE framework. As a perfectionist, I strive to optimize every aspect of my game, which requires careful consideration and effort.
To tackle this challenge, I have devised a create object function that simplifies the process. Here's an overview of how I envision the object system to work:
While I won't share the code here to spare unfamiliar readers from potential boredom, rest assured that the implementation is underway and progressing well.
Overall, developing an object system may not appear overly complicated at first glance, but it requires meticulous planning and attention to detail. As I continue this endeavor, I welcome any suggestions or insights from the community. Please feel free to share your thoughts, as your input would be highly valuable to me.
Thank you for your support and involvement in this exciting journey!