Posted May 14, 2023 by chlobes
This week I focused on adding visual effects and other feedback to make the game easier to understand.
First I got some new icons that more accurately show what they mean.
Next I added coroutines that would delay actions. By running things in sequence it became much clearer what enemies and game-effects were doing, especially between turns, which are no longer instant.
Adding coroutines gave the opportunity to give some effects upon getting hit to player and enemies, I gave them a shake and color effect. The size of the shake depends on the strength of the attack, and during the shake I colored them red or blue depending on whether the attack got through the target's defense.