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devlog week 4 - visual effects

Sinister Reasons
A browser game made in HTML5

This week I focused on adding visual effects and other feedback to make the game easier to understand.

First I got some new icons that more accurately show what they mean.

Next I added coroutines that would delay actions. By running things in sequence it became much clearer what enemies and game-effects were doing, especially between turns, which are no longer instant.

Adding coroutines gave the opportunity to give some effects upon getting hit to player and enemies, I gave them a shake and color effect. The size of the shake depends on the strength of the attack, and during the shake I colored them red or blue depending on whether the attack got through the target's defense.

Files

  • Build.zip
    May 10, 2023
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