Devlogs
Small Update (v1.036)
Posted May 13, 2023 by yrbiax
#frost #burn #magic #animation
Some of the new items were feeling bit underwhelming, so i tried to do some rebalancing. Burn damage from fire weapons was also feeling really weak during later levels, so i did small rework for burn damage. Painfully long animations are finally shortened. This had been on my todo-list for very long time, but for some reason it always slipped my mind.
- Reduced ninja mask cooldown from 5 to 4 seconds
- Magic spheres now gain up to +50% attack distance after few seconds (Making them bit more useful against flying enemies)
- Frost hammer's bonus damage is calculated after frost status is applied (First hit now also deals bonus damage)
- Magic staff now has new possible stat for spinning speed (maximum +100%)
- Frost thrower and Iciclegun now deal up to 25% bonus damage based on frost status
- Iciclegun base damage reduced from 4 to 3.5
- Increased travel speed of sawblades
- Afterburn damage from fire weapons in now increased up to 100% when maximum burn duration is exceeded (Flamethrower, Flaregun & Dragon Launcher)
- Reduced duration of opening and ending animations
- Fixed yeti boss and penguin boss dealing collision damage if their jump attack got interrupted (They are only supposed to deal collision damage during jump attack)
- Reduced frost thrower hit sound
- Fixed Frost thrower appearing as spidergun in end stats
- Fixed magic staff special ammo consumption being too low
- Fixed police not having guaranteed fruit drop from spider boss & dragon boss