Posted May 13, 2023 by digital bacon
#post-mortem #version 1.0
Ludum Dare 53 started for me at 1pm on a Saturday afternoon, one of the benefits of doing the jam from New Zealand.
The last couple of jams, I've gone through the list of themes in the final round of voting, and tried to come up with ideas for each of them, to minimise the "what-am-I-going-to-do?" time. I had an idea for "limited visibility" (a mole burrowing through a garden, popping up to the surface to find some moving target before diving back underground again), and the same idea for "salvage" and "delivery" (riff off the LD52 game). So I was quite relieved when the "delivery" was announced.
One other thing I've noticed in the last couple of jams: I didn't have that "the theme sucks and I hate it" moment. I'm pretty sure the quality of the suggested themes hasn't improved, so I'm putting this down to my growing confidence using Unity to make a game. I still break out in a cold sweat when it comes to creating assets, but that's another thing I need to practice more.
Lots of things went well for me this round:
Not too much went wrong for me, more small little issues rather than anything earth-shattering. Makes a nice change.
I usually enjoy Ludum Dare, even when the final "product" isn't what I had hoped. I'm glad I've learned lessons from previous jams, liking keeping a Trello board (learned in LD52), making sure there's an informative UI (learned in LD51), time-management (learned in LD50). I can't wait for LD54 in September!