Posted May 12, 2023 by Limphus
heya, i'm back with another update (i also forgot to do an update back on the 26th, but it wasnt much considering it was a couple days worth of work from the previous devlog.)
anyways, i've been working on AI for about a week now, got some pretty rudimentary enemies going about which can; wander, patrol, chase, attack and die! they've also got ragdoll physics and 'proper' hitboxes! they're a little buggy at the moment, but ill be working on them for the foreseeable future (and perhaps other AI types?)
anyway thx for reading, feel free to download the latest build (and provide some feedback)?
- Limphus :D