Posted May 12, 2023 by Socksmakepeoplesexy
#updates #new version
Cosmetic Changes:
-The game options have been moved to the main menu and starting lives are no longer adjustable (see below.)
-Small detail changed in one cutscene.
-Smiley Boy hitboxes are a few pixels bigger than their sprites so that you collect them just a tad sooner.
-All Normal timers have been loosened a bit, but the game will still remain challenging with them enabled.
-All Gentle Timers have been loosened more to accommodate slower playstyles and help players who have trouble adapting to the controls/mechanics.
Specific Changes:
-Stage 1's starting positions were changed to match rather than oppose and you now do the stage moving down to be consistent with the intro.
-Stage 2's layout changed slightly. (The offset smileys didn't align with the rest of the game's stage layouts.)
-Stage 7's layout is now vertically wider. A lot of people had issues with this stage in particular, so hopefully this can alleviate some of the early-game pain.
-Stage 9 has been completely replaced with a new stage that more accurately fits the mechanics of the game.
-Stage 10 has been completely replaced with a new stage. Wasn't super happy with the old one.
-Stage 11's layout is no longer vertically offset and both playfields are now beside each other as with the rest of the game's stages.
-Stage 19's layout has been changed so that both paths match rather than oppose.
-Stage 20's layout changed slightly to remove two on/off blocks.
-Stage 21's layout changed to remove some on/off blocks to make navigating the windmills easier.
-Phase 9 of the final encounter has been tweaked a bit to guide the player better toward the objective.
-Phase 10 of the final encounter now fires every 75 frames on Normal Timers (150 on Easier Timers) instead of 100/200.
-Reflected shots during the finale now do double damage to speed the finale up a bit.