Posted October 22, 2018 by UnknownOriginGames
#v0_6_4_0 Patch
v0_6_4_0 Patch Notes:
-Tamed animals can now be... butchered... :|
-Blueprints should now show correct 'buildable' count.
-Babies. Not born so much.
-Tuned down harvested food and seed drop rates.
-Fixed a bug where you could open overlay windows with hotkeys during the game over sequence.
-Fixed a bug where custom loadout items would be lost when carrying them.
-Fish will now mate with each other... Ah... Nature...
-Fixed a bug where Blueprints would show up as red on saved game load when they can in fact be built.
-Fixed a bug where the blueprint menu would change its position when new blueprints were discovered.
-Fixed a serious bug where settlers would lose their internal behaviours if you saved upon immediately starting a new game. This bug would cause settlers to just stand around when loading that game save.
-Settler list and go to entity will no longer change the game's timescale or unpause the game.
-Fixed a bug where queueing up several equip item orders would not actually equip said items. Your settlers will hopefully put some pants on now. ¯\_(ツ)_/¯