Posted May 11, 2023 by hoppet
Initial playtesting with Guild's Adventure in my own groups has been going slow and steady, and tonight I am happy to present release 0.3!! I think the game is at a point now where I can happily say that yes, if you want to round up your own group and play this game on your own, you can!
Well, with one caveat: I don't have Real character sheets done. Some time this weekend (probably, hopefully) I'll post the spreadsheets I've been using in my own group for you to copy once I've updated them a bit. They're a bit rudimentary, but they get the job done. My next goal will be to figure out how to make the durned things in roll20.
Anyway! New to this version:
A more detailed change list can be found at the back of the book.
On another note, since I feel like this is The Version that can start being used by the masses, I'll be opening up the game's Discord once I do some housekeeping. I would like to make clear that I do not intend for discord to be a primary repository for information, it will just be there if you want to find a group and ask questions in real time.
UPDATE: I pushed up a PDF with some formatting issues and incomplete table of contents. The newly uploaded 0.3a Addresses those. No changes to text were made.