Posted May 10, 2023 by Dog-Box Molly, LLC
#rambling #first devlog #let's go
I figured it was about time to start writing devlog's for this. I have made quite a bit of progress on the game already.
What started out as trying a new game engine just to keep my mind sharp turned into writing a game for my wife so she could play the version of Martha Solitaire that she remembered playing when we had a Commodore Amiga computer.
After nailing down some of the mechanics, I decided to tackle the data structure of the cards internally. This has resulted in a couple rounds of refactoring to fix things I already had working lol - oh well :)
So here we are. I plan on making the game available to the general public once I have something that is at least playable. Once Martha is playable the plan is to implement other solitaire games we enjoy.
Some features planned include:
I don't have large block of time to dedicate to this project at the moment, so I work in smaller 30 minute to 1-hour bursts. It has been fairly effective; I feel like I am still sharp or have the ability to think when I am done instead of feeling totally wiped out.
When I do have the change to spend more time, I jump on it but make sure I dip out when the brain starts to feel overly mushy. If I can't solve a particular problem in an hour or so I usually take a different approach.
I have started using feature branches to make it easier to go back to a known good build to start over if needed. This has saved a ton of time.