Devlogs
0.6.4 - Escape Rebalances, Graphical Additions and Bugfixes
Hi all, I'm still pretty busy with other stuff but I had a break in which I could address some issues and introduce some new changes thanks to reverse_mitts and some new code. I managed to fix the game-breaking bug in chapter 13 that prevented story progress due to locked skills. Hope you enjoy, for now.
- Fixed missing inspect dialogue for AC ropes on legs for Seles.
- Fixed a long-standing bug that caused all chroma, special, and ropework skills to be disabled in chapter 13. (It had to do with the AC blindfold state not being properly recognized)
- Fixed Chelsea’s distractions for legs free poses.
- Added back Seles’ extra arm rope for her AC hogtie, since it got removed when we reworked the graphics a while back.
- Chains are now always struggle-able, but still make a lot of noise when struggling. (This may be changed again in the future, maybe to use lockpicks)
- The Steel Escapist perk has been reworked: “Struggling out of chains no longer makes noise on hit, but makes extra noise on miss."
- If a guard is at their minimum strictness, there is now always a chance that they may remove your gag when you plead with them.
- Extreme levels of AC penalty will no longer cause negative struggle progress.
- A lockpick should now be generated more reliably when the tie you are in requires one to escape.