Devlogs
v0.8.0 release notes!
Hey everyone
What's new?
- Added a cutscene once you've beaten the warehouse.
- Dustin will hang out outside the Warehouse while you're in there.
- Readied the corporate interior for its part of the story.
- Added pipes, utility control panels, and a new shortcut to the hotel basement.
- Replaced all doors and stairs with brand-new assets.
Fixes & updates:
- Outdoor shadows have been redone with a more natural look.
- Indoor wall textures have been updated with more detail.
- Adjusted the probability of the player getting certain status conditions.
- Adjusted the frequency of certain moves in the Living Mannequin's moveset.
- Updated breathing animations on several enemies.
- Salesmon's Special Offer now works as intended.
- More moves have been recolored and given SFX.
- Removed overworld weapon switching UI.
Last time:
HP gauges and similar have more flavor.Popups like CRITICAL and WEAKNESS have been adjusted to use a different font
- Weakness and resistance popups have been changed to say things like "Ouch!" or "Not Bad…"
The stone tablets blocking the forest shrine are written in a strange script.New power lines cross over the whole city and extend into the outer wilds. You can follow a power line back to civilization if you ever get lost.Much of the city has been updated or changed, especially in the western half.More detail and greenery has been added to the western half of the map in general2 new life shards to go findVery broken rough version of the snake tower. Feel free to check it out but be prepared to get stuck.
What to test:
- Fight as many different enemies as you can at as many different levels as you can.
- Do any enemy movesets stand out as being too overpowered or using status moves too much?
- Try out the dungeon challenges for the hotel, mall, and warehouse.
- Were you able to find your way there?
- Was there anything that was too confusing or difficult?
- Was the boss fight any good?
- Explore the overworld and caves
- How far can you get without the proper equipment?
- Did you get stuck anywhere?
- Did you get lost?
- Are there any areas that are missing something?
- Are there any areas that look bad?
Complete(ish) Content & features:
- At least 6 hours of combined story and side content
- Dungeon 1: Hotel
- Dungeon 2: Mall
- Dungeon 3: Warehouse
- 9/13 Shadows of Men
- Enough Life Shards to reach 9 lives
- Large open world
- Forest mini dungeon
- Winding cave system
- Your equipment opens up different areas and capabilities
- Put together the perfect moveset by combining your favorite equipment
- Use weapons like the Torch, Rocket Launcher, and Muchetti to clear objects that block your path
- Over 40 enemies
- Ability to gain a certain Ratcat as a party member
- Ability to gain a certain shopkeeper as a party member
- Ability to choose between one of four different player appearances.
Known Issues:
- The game will crash if you open the menu or try to shop while the boyfriend is in your party.
- Level up screen has some dark on dark elements
- certain climbing ropes have glitchy behavior when climbing upward
- Some NPCs in the hotel have a strange voice
- Some dialogue boxes appear over the head of characters and some don't.
- Some cave areas are barebones
- You cannot visit the Heart Rose guy at his apartment.
- If you lose to certain enemies, the game might act like you died twice.
- Please comment or message me if you find one that does this
- Additional party member graphics are incomplete
- Graphical issues with some outdoor tiles & fences
- There is a slight “jump“ as you cross over into a new area
- There is one specific tile in the warehouse that may crash the game when stepped on.
- Deluxe Brownies in the mall might appear a full tile higher than where they should.
- If you have a weapon with a field move equipped, it can be very hard to speak to shopkeepers.