Posted May 09, 2023 by osur
Greetings
Just a quick blogpost to explain what was in the last couple of hotfixes I put out
So,
Changes:
>Changed the way some enemy/wall detection works. This will greatly improve performance on low end PCs (something to the tune of under 10 fps on old patch, to 40-60 fps average on current hotfix). it worked on a laptop from 2011 so the game should work almost anywhere now.
>Added a tooltip for quickswaps in the Inventory when mousing over those buttons
>Changed Bloodguard stats. Lower HP, higher speed, Manadrain also slows for 4 seconds. Now will no longer cast manadrain if the target is in melee range. Harder to kite.
>Slightly buffed 2H axes with more damage and a wider damage range
Fixes:
>Fixed 5 saving issues, I'm sure there's more but who knows
>Fixed walls being untargettable in a loading edgecase
>Fixed GoldenGobbo not refreshing his item inputs when quickloading
>Fixed a keybind not being correctly implemented (Spell hotkey)
>Starting equipment sometimes wouldn't re-appear when selecting Try again
>Fixed some navmesh issues
>Fixed some cases of getting stuck when spamming Combat Arts on an enemy behind a wall
>Fixed some attack speed issues with multistrike
>Fixed offhand slot Items autoequipping on a back slot and not granting their stats
>Fixed offhand slot Items not being considered as a Stat Provider if the item provides stats that fulfil the requirement of an inventory stat object, labelling it as equippable when it shouldn't be
>Fixed some enemy attack range and attack kite penalty. More work left to be done here.
>Fixed UI issue with Spell wheel not showing proper value after Loading
Game should be a bit more stable, but there's much work to be done.
I'll get back to it! see you soon
-osur