Posted October 21, 2018 by Squidsheep
So, first of all, the tiles have been added to the editor.
Weirdly enough, this took a while to intergrate, as it needed to save a whole new layer, which took a while to optimise.
Another addition is the ability to hide the front layer, making tile placing easier.
I’ve also added the ability the quick swap to the delete tool, and quick swap back to whatever you used before. Mainly just another quality of life improvement.
Plus, to show the new additions to the editor, here’s a new level, the river pass.
I’ve just been a bit busy, nothing else.
Well, I only plan to add a few more tiles, and possibly one more enemy, and then the editor will be complete, finally.
After that, a lot of time will be spent on bug fixes, and tweaks, possibly some graphical improvements.
Then levels will be created, and we’ll enter beta. So, we’re suprisingly close.