Posted May 09, 2023 by WestyDesign
#production
Disclaimer - These devlogs are part of a University assignment that Styx is being developed for, so please forgive any stilted wording or weird inclusions!
For a reminder of what the game is about, see Devlog #1 here.
Well, it's deadline day, again. Typical to any game's development, a few mechanics have taken to breaking at the last possible minute - as much as I'd like to add a few more important mechanics, fixes takes priority. It feels bittersweet to be so close, yet so far.
One of our artists has come down with a flu in the last 24 hours, too, which means a few plans - like the fancy tutorial - have fallen through slightly, but I'm working hard to get the game into a decent enough state for submission.
When compared to the last deadline day, it definitely feels like the team has had better periods for progress and communications. I do admit that I could've been better myself, but with the amount of programming that needed to be done, it's a little disheartening to see things being rushed at the last minute - despite having done a hell of a lot already. We've got another submission for this module that's based around self-evaluation, and I plan on using it as an opportunity to reflect and discuss how the project could've been handled better - watch this space, it'll probably be in the form of a YouTube video.
It's deadline day, so I figured it would be best to look back on how things have progressed in the 118 days since the last one.
Overall, this is the longest project I've ever worked on. I've learned a lot - again, more detail on that in the next assignment - and despite our submission not quite meeting my standards, I'm proud of the work we've done.
Thank you for reading devlog #13! This marks the end of our games production assignment, but we may return to STYX development at some point in the future. With no deadline, devlogs may get sparse, but I hope you'll follow me to keep up with my other games!