Posted May 08, 2023 by StassijnsSam
Welcome back to UnFair's newest devlog. The second week of the second sprint was filled with a lot of new additions to the game, polishing our level, playtesting and running into some bugs.
At this point you are probably wondering what our game looks like now!
Our whole Fair is nicely filled in and textured. We now have paths made out of our modular ground blocks.
The final touches to this level lay-out will mostly include patches of grass and small scattered rocks to further break up the ground plane.
On the programming side of things, the programmers have been working on different menu's and making the UI's useable.
There is now a small starting screen! This will be updated and polished later, during the polish sprint.
An imposter game can of course not be complete without a voting system!
We added a fully new NPC, the manager. This manager has his own behavior and walks around the map. Whenever a staff member (player) gets close to him, he will stop walking to talk to them. He also gets highlighted when you can interact with him.
We already had a scoring system in place, but now individual score gets counted as well. Now you can show that you truly are the employee of the month.
We are still adding a bunch of sounds for user interactions and events in the game. We now have sounds when things break down, get fixed, get sabotaged and more!
As I said we came accross a bunch of bugs as well this week, some of which are not fully fixed yet.
Sometimes our imposter chosing system does not really work and the 4th player will always become imposter.
When playing through parsec, one of the players will never be able to move. We have not been able to verify yet if that will also be the case if we play locally on one laptop.
We are focusing hard on getting the full concept done so we can get more playtesting to balance our game. Currently we are not really balanced yet.
The main things here are fixing all the bugs, and then just play to see if the score values are good for fixing and sabotaging, how hard things are, if the voting works fine and more.
See you next week!