Posted May 08, 2023 by dotmos
Hi everyone!
The submissions for Retro Platform Jam #6 are now closed, so I had a little rest and then sat down to iron out some bugs in the movement code/physics that unfortunately made it into the jam version.
It should now no longer be possible to glitch into blocks. (*fingers crossed*)
I also took the opportunity to rework the "hit the ceiling" code a bit. It's more forgiving now and you keep a little bit of jumping momentum. This makes jumping over spikes in small passages a bit easier.