Posted May 08, 2023 by Awasete
This is a big update, I've added in a lot of the systems that I wanted to, and I polished and bug fixed what I could find.
The code is a bit messy but I could refactor it to be more extensible fairly easily.
The structure of the systems is all there and I could use what I have to create content for multiple levels for a more fully fleshed-out game.
I had plans for about 10 levels filled with more unique weapons and enemies that would have unique attack patterns.
But It is unlikely that I will because I'm running low on free-time and have a new project to do.
Changelog 0.3A:
- fixed some sounds in main menu
- added moving hand animation when starting game
- Added training level
- Added Level 3 (Uncomplete):
- Added Bridge with shops
- Fruit Shop
- Fish Shop
- Mechanic shop with weapons
- Added Estoc
- Added Flying Dutchman
- Added Dragon Slayer
- Added weapon momentum for certain weapons
- Added continuous charging for certain weapons
- Added boat
- Added in-game dialog
- Added note items
- Added consumable healing items
- Added glowing effect on weapons
- Inventory UI redone
- Fixed slaughter sword bugs and changed projectile
- Added slaughter sword to level 2
- Start the game now with all levels unlocked
- Added gun minigame cutscene
- Changed controls so that only one jump command is assignable to reduce conflicts.