Posted May 07, 2023 by Tryliom
#changelog
v0.1.1
Add
Added temporary music and sounds Added Holy effect applied by Holy aura that deals 1 bonus damage per stacks
Improve
Invoker pattern Fx when an enemy is summoned Damage text is colored according to the damage type
Fix
Enemies knockback when stunned was too big Projectile was not created on holes By doing some weird things, we could not attack in rooms
Balancing
Doubled the stats accorded with the profiency level When absolute control is used without enemies around cursor but projectiles, it convert projectiles and shoot them away against nearest enemy Reduce chance to inflict effect when a projectile is dealing partial damage